This time I want to show you my progress on making the splashscreen and loading screen for my game. I made the original file in Adobe Illustrator CS6 in order for me to deploy in different resolutions. After setting a target resolution, I usually export the vector into a photoshop format (.psd) and save it as a PNG file format. In this post, I use 1024×768 pixels resolution for the two images. The first image has a white background and will be placed as a splashscreen. A splashscreen is the first image that appears briefly after you activate a game application. Usually the image shows a logo of a company that made the game. I have modified my logo in this image in order to look great and appealing. The picture will look like this:
After the splashscreen, a loading image will appear. I want to create an effect by changing the background color to light green with a little gradient and add the word ‘loading’ under the logo. It will feel like I paint the background with different color than white and popping out the word ‘loading’ at the same time. Actually, the loading process happens along with the splashscreen. But since loading time varies and usually happened very fast, I want to set a timer to a (fake) loading screen that appear after the splashscreen in order for people to remember my logo. In this first game, I decide it to use a green background. I can change the tone of the background in the next game to create different expression. Here are the loading screen:
Right now, I am learning to use Adobe Flash Professional CS6 to make a simple animation of the logo above. I will not use the animation in my game since I prefer a simple opening splashscreen and loading screen. I plan to use the animation for my future video promotion on YouTube. The animation will serve as a unique opening logo for every video productions that i will made in the future. It is a simple progress but as I have told you before, I try to optimize every little details of my game. I want to produce a high quality game even though I am a one-man indie game developer. Tchau!
(Updated September 5th, 2015)
Finally, this website is up and running. There are seven page navigations: blog, bio, games, gallery, tunes, apparatus and contact. The games page will be empty until I produce my first game. Along the process, I will add my game art pictures, sketches, vectors, photos related to my activities, etc in the gallery page. Some of the music and sound effects produced by me will be featured in the tunes page. These resources that I put on my gallery and tunes pages might or might not be a part of my game release. It is more like a display of my art. The apparatus page displays all of my equipment (hardware and software) for making video games. I make this page in order to show other people the equipment that I use and how I end up choosing to invest on it. I hope it can give all of you a brief picture of my activities in crafting video games. Bio and contact pages info are quite straightforwards. I give a direct email addresses in contact for a more enganging conversations. After all, I am only a one-man developer. Answering emails ‘seriously’ take time. You have to be patience to get a ‘serious’ reply for me, especially when I got tons of workloads. Blog page will be my main broadcast on my progress in making video games. In the future I might add a ‘Home’ page as my main page for featuring my games. (Update: I add a new page navigations called ‘Minis‘. This page will show my mini game creations.)
I feel the needs to make resolutions in this first post. It serve as a motivation push for me to stay active in maintaining the content of this website. First resolution: I will at least publish two posts a month in my blog. It has to be a standard post not including other post formats such as aside, audio, chat, gallery, image, link, quote, status and video. Second resolutions: I will make a post each month reporting the progress of my game. Thus, at minimum each month I will make one standard post and another (standard) post relating to my video game production progress. Third resolutions: The blog contents do not need to be always related to video games discussions. It can be about anything that is interesting for me to write about. But most of the time, it will be related to my endeavor in becoming an Indie game developer. (Update: If I fail to deliver the monthly minimum contents then I have to make extra contents in my active months until the total accumulated contents is larger or equal to the minimum accumulated contents.)